Post by Miss Jessii on Jul 25, 2016 18:11:07 GMT
Section A - Basic introductory to the Metropolitan Police Force
Welcome to the Metropolitan Police Force (MPF). You have enlisted yourself into the MPF to assist in the efforts of both socio-stability and for the protection of the advanced future. As per Universal agreement, you will be allowed certain privileges as well as increased rewards for your service to the Universal Union. In reference to this field manual, you will be reading on various subjects in relation to your authority as well as how to better assist in both prosecution and protection. As a Civil Authority unit it is your directive to defend both priorities as a number one, even utilizing SACRIFICE if deemed necessary. You are set in a controlled atmosphere in order to keep residential civilized standards set and in check. However; There will be times in which a unit must think quickly in the most dangerous of scenarios', this is not only to keep you from harm; But to also assist in the sterilization of anti-civil behaviour.
Sub-Section 1A - Metro Authority Communication
10-0: Use caution.
10-1: Not understood.
10-2: Negative/No.
10-3: Stop transmitting.
10-4: Copy/Yes.
10-7: Unit off-duty.
10-8: Unit on duty.
10-10: Busy.
10-18: As soon as possible.
10-20: Location.
10-21: Report to Nexus
10-23: Stand by at (Location).
10-29: Check for contraband.
10-32: Dead body
10-50: Patrol.
10-78: Dispatch for Officer in trouble. (Use in emergencies!)
10-91D: Citizen.
10-99: Officer Down, In trouble. (Use in emergencies, and when ANOTHER officer is down.)
10-103M: Subject is mentally unfit.
10-103P: Disturbance by physically unfit.
10-106: Obscenity.
10-107: Suspicious Citizen.
10-107M: Disturbance.
11-1: Request medical assistance.
11-2: Request Overwatch.
11-3: Stalker.
11-6: Suspect is here, 10-20 is...
11-20: Unauthorized public gathering.
11-22: Contraband.
11-23: Contraband distribution.
11-44: Get the clean up crew.
11-70: Riot.
11-99: Officer requires immediate assistance! (Use only for emergencies!)
ADW: Assault with a deadly weapon.
BOL: Be on the lookout.
DB: Dead body.
UTL: Unable to locate.
Code 30: Homicide.
Code 30S: Homicide by shooting.
Code 31S: Shooting.
Code 500: Unlawful entry.
Code 647A: Vagrant loitering in a public place. (Vagrant means someone Homeless.)
Code 647B: Vagrant is non-cohesive.
Code 647C: Vagrant is evasion status!
Code 647E: Anti-citizen.
Code 100: If a citizen who applies, says his name/CID wrong.
Inject (To formally deploy) - Move into a establishment or block.
Contain - To clamp off entrances of a area and confine the situation to a certain area.
Unrest - Rebellion or Riot.
Anti-Citizen - Individual convicted of multiple anti-civil violations; MALIGNANT.
Malignant - Individual convicted of multiple anti-civil violations. Subject is contagious and contains devised behavioral pattern.
Administer - To issue a verdict to a resident. (E.g. Administering a beating)
Pacify - To detain a individual non-lethally.
Clamp - Restrict residential access to a certain are ; Deploy standard
Clamps - To restrict activityprovide protection.
Unlawful Procreative Activity (UPA) - Attempting to perform intercourse.
Expose Flush - Suspects or expose them from cover.
Stand By - Await orders.
Intercede - Take immediate control of the situation; Ambush/surprise hostiles.
Extract - Withdraw subject out of Location 1 to Location 2.
Clear Often - Used as a breach term to inform the team that the area is clear of contraband and anti-civil activity.
Breach - To force entry to a designated area, often used in sweeps when breaches are placed or the door is kicked in.
Stabilize - To restore order to a situation by any means necessary, this is determined lethal/non-lethal by your commanding Authority.
Deploy - Often used in reference to the deployment of equipment or a squad. (I.E Deploying sterilizers at block; A )
Prosecute - To administer verdict to a resident through means of prosecution.
Isolate - To disband a large group of Citizens. (Two is Company, three's a crowd, four is a party!) Mostly used, however, to tell people to move away when you are detaining someone.
R.O.E (Rules Of Engagement) - Often set for breaches or sweeps by the team leader.
Amputate - To kill or remove limbs from the body.
Hold - Maintain position defensively.
Ripcord - Fall back to move back or away.
Diagnose - Determine an investigate level and situation.
Inoculate - To protect or safeguard from a threat.
Sterilize - Clean a designated area of Anti-Citizen/Civil Activity.
Contact - Hostiles spotted, prepare confirm to engage.
Contact Confirm - Contact is confirmed malignant and hostile, engage!
SociocideSociocidal - Attempted disruption of the social order.
Divisive - Having a quality that divides or separates from the Civil Populace(Causing malcompliance or other forms of rebellion).
Restrict - To prevent access from a designated area or location.
Bio-signal - A suit mechanism that is responsible for lifeline monitoring as well as synchronization to the Civil Authority system.
Infestation - High amounts of nectroticparasitic activity.
Biotic Non-naturalized - Alien species. (E.g. Vortigaunts, Headcrabs, Etc.)
Infected - Hostile Protection unit under Parasitic control.
Exogen - Antlion.
Necrotic - Zombie.
Parasitic - Headcrab.
Virome - Poison/Fast Headcrab.
Outland - Foreign.
Bouncer - Grenade.
Restrictor - Thumper.
Viscerator - Manhack.
Sub-Section 2A - Civil Citizens' code of Citizenship Regulation and City Rules/Violations.
Upon agreement to the Unions' code of citizenship, each and every citizen has agreed to abide by a set of rules and set regulations to better enhance their current role as a civilized resident within the city. This not only assists in the residents protection, but it also serves to prevent emotional distress or other former emotions that would induce violence or other forms of harm to the resident. The following is a small list of set regulations that all residents of the sector must follow. If a citizen fails to abide by these codes and rules, the Civil-Protection Unit is to issue a verdict out of sight of other citizens. This is a very strict rule. We as Civil-Protection Units want the citizens performing in normal society to think they are safe. You will hear on broadcasts, "It's safer here." Let's not defeat the purpose of said broadcasts.
Level 1:
- Running.
- Jumping.
- Climbing.
- Yelling.
- General uncivil behavior.
- Loitering. (Standing doing nothing)
Punished with re-education.
(When re-educating, just make them face the wall and stun them. You do not have to attempt to tie them or make them apply. Swing twice, not three times.)
Level 2:
- Swearing.
- Discriminating another citizen.
- Talking to a Civil Protection officer without orders. (Usually ranks above OfC, 05 - 01 is fine.)
- Commiting a level 1 violation right after or shortly after a warning.
- Possession of green marked contraband.
- Wasting an officer’s time.
- Not speaking an official language.
- Not using authorized citizen clothing.
Punished with negative 2 points, one cycle in detainment and a re-education.
(For each piece of green marked contraband they have, subtract two points from that citizen. Ex. If a citizen has three pieces of green marked contraband, take away six points. The reason would say *Citizen had three pieces of green marked contraband* so that a that anyone who reviews it will know why you took off six.)
(Remember to attempt to tie them and make them apply! Knock them out with your stun baton before taking them to the Nexus. We don't want them to see the inside other than their cell. When releasing them, knock them out once more, untie them, then dump them on the street or an apartment block.)
Level 3:
- Failure to apply.
- Failure to report a crime. (In-action)
- Not following Civil Protections orders.
- Theft.
Punished with negative 4 points, two cycles in detainment and a re-education.
Level 4:
- Trespassing on Combine owned property.
- Stealing tokens.
- Direct unit harrasment. (verbal)
- Fighting. (with other citizens, if a priority citizen is attacked it is counted as policide)
- Tampering with unconscious or deceased bodies.
- Resisting arrest and/or questioning.
- Property Vandalism.
Punished with negative 6 points, re-education and three cycles in detainment.
Level 5:
- Direct unit harrasment. (i.e. spitting, throwing cans.)
- Attempted policide. (i.e. punching)
- Propaganda (light and not in favour of the combine)
- Ignoring lockdown of city blocks or entire city.
- Possession of yellow marked contraband.
- Lying on interrogation. (need actual proof or witness(es)!)
- Possesion of yellow marked contraband.
Punished with negative 8 points, re-education and four cycles in detainment.
(Interrogation for how contraband was obsessed.)
Level 6:
- Trespassing inside the Nexus.
- UPA. (Unauthorised Procreative Activity; sex or similar RP)
- Combine property vandalism.
- Mental imperfection.
- Homicide. (murdering a citizen)
- Attempted policide. (i.e. threatening with weapons)
- Hostaging.
- Robbery.
Trial for amputation (which should be easily passed). If trial does not pass, punish with negative 10 points and five cycles in detainment.
Level 7:
- Possession of red marked contraband.
- Policide.
- Trespassing in City Administator's office.
- Homicide/Capital Malcompliance (murdering a Civil Protection Officer)
- Rebel conspiracy. (without physical evidence)
Punished with amputation.
(Interrogation first for contraband, then amputate.)
Sub-Section 3A - Protocol Breaches & Their Respective Punishments
This Section will outline All Protocol Breaches any Unit Can commit. And the punishments brought upon you or any unit that may Cross the very clear line we set here at the Metropolitan Police Force.
Level 1 Protocol Breaches:
- Negligence of Duty.
- Being Unprofessional with Citizens.
- Stealing Ration Packets for Personal Use.
- Pointless Use of Door Breaches and Zipties.
- Wasting Ammunition.
- Cursing in Public.
- Cursing in the Presence of Citizens.
Punishments:
- Re-Education.
- Trial for Demotion.
Level 2 Protocol Breaches:
- Reckless Negligence of Duty.
- Injury to a Citizen due to Negligence of Duty.
- Pointlessly Beating an Innocent Citizen.
- Minor Insubordination.
- Threatening a Unit.
- Ordering a Citizen to Commit a Violation.
- Falsely Recommending a Citizen for Brainwashing.
- Detainment of an Innocent Citizen.
- Assigning Negative Points to an Innocent Citizen.
- Stealing from Suspects/Innocent Citizens.
- Cursing in the Presence of the Administrator.
- Recommending a Unit for Promotion Falsely.
- Recommending a Unit for Demotion Falsely.
Punishments:
- Re-Education.
- Trial for Demotion.
- Trial for Incarceration.
Level 3 Protocol Breaches:
- Unnecessary Homicide.
- Injury to a Fellow Unit due to Negligence of Duty.
- Assigning Loyalist Points to an Undeserving Citizen.
- Torture of an Innocent Citizen .
- Major Insubordination.
- Wielding a Weapon in the Administrative Office.
- Falsely Recommending a Unit for Brainwashing.
- Attempted Sexual Assault.
- Insulting a Unit in Seriousness.
- Falsely Brainwashing a Citizen.
- Ordering Subordinate Units to commit a Protocol Breach.
- Accusing another unit Falsely of Sexual Assault.
- Stealing from the Contraband Storage Area.
- Threatening a Unit that holds a higher Rank than you.
- Promoting a Unit Falsely.
- Demoting a Unit Falsely.
- Breaking a lower level protocol directly after the warning/punishments of previous infringement.
Punishments:
- Trial for Amputation.
- Re-Education.
- Banned from Active Duty for a Week.
- Demotion.
- Mandatory Interrogation.
- Mandatory Incarceration.
Level 4 Protocol Breaches:
- Supplying: Weapons, Armor, Armaments, Information to: Anti-Citizens, Malignants
- Policide.
- Threatening the Administrator or member of the Universal Senate.
- Speaking out against the Universal Union in any way, shape, or form.
- Insulting the Administrator or member of the Universal Senate.
- Sexual Assault.
- Falsely Brainwashing a Unit.
- Patricide
Punishments:
- Amputation.
- Mandatory Interrogation.
Sub-Section 3A - Standard Issued Metro Authority Service Equipment
1 x LI Kevlar Vest ( Protection from 9x19MM - 4.6x30MM rounds )
1 x L1 Flak Jacket ( Covers over your Kevlar; vulcanized rubber )
1 x L1 Heavy Slacks ( polyester, polycyclic )
1 x Hard Plastic Mask ( reinforced thick plastic, radio mount with HUD visual console access )
1 x L1 Bracer Gloves ( vulcanized rubber with comfort reinforcement )
1 x L1 OP. Boots ( vulcanized rubber, steel toe reinforcement )
1 x Datapad ( ID-locked; Allows for citizen data access and HUD update )
1 x PDA Device (Issued only to OfC+. ID-locked; Grants ability to update units and citizens data as well as mobile console access for directives retrieval )
1 x Strong-Leather Belt ( Vulcanized rubber )
1 x Unions' Field Module ( Radio transponder, bio-signal synchronization, dispatch system )
1 x Socio-Lethal Weaponry Sling ( Vulcanized rubber, Y-strap also available )
1 x Unions' Modded Utility Belt ( Four specialized pouches, 4 x 4.6x30MM clips, 2 x 9x19MM clips )
1 x Service Blade ( 4.9 carbon steel blade, reinforced metal handle with vulcanized leather grip )
1 x Service Armband ( Socio-stability, rank, digits, department, black marks and merits )
1 x Union Issued Stun-Baton ( Vulcanized rubber handle, 150KV first function, 320 second function )
1 x Flare Gun ( Issued to all 03 ranked units. )
1 x USP Match 9x19MM ( Issued to all 04 ranked units for standard carry )
1 x H&K MP7 4.6x30MM ( Issued to all 03 ranked units for standard carry )
1 x SPAS-12 Shotgun, (Issued to all 01 ranked units for standrd carry )
Sub-Section 4A - Basic Civil Authority Ranking Structure
As a Metro Authority unit, you will be allowed certain authority depending on your rank. The privileges and authority can range from residential curfews to non-standard lethals being used for on-duty service. As a protection unit you are granted these authorizations solely on your service, roleplay and dedication as a unit.
Ranking authority is not valid for off-service protection units.
RcT:
Congrats! You made it in the MPF! But don't get all trigger happy. You're not supposed to have the pistol anyway. You still have human traits, so you could have defects/flaws just like in the Character Development Section. You could be afraid of blood, or irritated of the sound of Radio chatter. Not complete hatred towards humans. Being active as well helps you, so you can promote, but don't get mad if you get promoted one day and not the next. You need to work at it. When you first spawn, give your pistol to a local admin or DvL Immediately. No RcT is entitled to a pistol. If caught with one, you could be enlisted on probation or kicked off the force, being amputated. And remember, you always need to be following regular rules and OOC rules. Just because you are an officer doesn't make you any better than a player OOCly. ICly, it does if you think about it that way.
05:
You are now a 05, and a little bit more coldly. You have made some improvements from a recruit. You still have fears going on about sweeping for a suspect, but you will have to get used to what you do soon enough.
04:
Congrats! You have made it to 04! Now that you have made it to 04, you are given a Pistol and normal MPF 04 gear. You are a more rough Citizen and you are ready to take on the world.
03: Same a 04, just more of a Jerk again. Basically the same thing.
You now get access to the H&K MP7.
02: You are moving up in the world! You are doing great, now make sure to behave you are almost getting high in the MPF.
01:
Alright, don't celebrate so quickly. You've gotten more calculated and all around just better at what you do. After what you've seen, nothing should really bother you. You have much respect for your superiors and no more hesitation during Amputations. Getting orders done are done without an error, and embracing yourself to have the ability to give orders to lower ranks.
OfC: OfC's have access to Shotguns and MP7s, and have no trouble at all amputating or torturing. They are not to be taken lightly into hand to hand combat, or standard weapon combat.. You have access to command squads with up to four to five characters and arresting citizens for your own reasons. (You cannot promote from here unless someone above you retires and they feel you have the ability to take that command, or if there is nobody in the rank above you.)
EpU: EpUs are used sometimes for guards, and have access to all of the Nexus. They can have their own personal guards, and lead squads up to six to seven units. They are to be feared, and if in a gun fight, they won't arrest you. They will kill you.
DvL: DvLs are for Divisions, and there can only be one. For example, APEX, STORM, UNION, etc. And can give out any command they want, even demotion. They follow every order told. Some items they can have are MP7s, Pistols, Shotguns, AR2s (Ask for permission), and all Grenades. They have no access to RPGs or Crossbows. Life couldn't be better!
CmD: The CmD, or City Commander, is the second-highest rank in an entire city. They can give out any order and are usually guarded by other units. They are almost like an assistant for the SeC
SeC:
You run the city. You make contact with the City Administrator about issues and such, attending to problems in the MPF. Anything is within your reach.
Sub-Section 5A - Contraband List
Green = Level 1 Contraband
Yellow = Level 2 Contraband
Red = Level 3 Contraband
Green Contraband
Anti-Union Propaganda
Bleach
Books, Except for UU-Branded books! Ex. - Zen of The Union
Metropolice Supplements
Spray Paint
Vegetable Oil
Non-Branded UU-Foods (Anything that doesn't have a (UU) in the name in front of it.)
Yellow Contraband
Union Lock
Combine Lock
Handheld Radio
Health Kits - Except for Medical C.W.U.
Health Vials - Except for Medical C.W.U.
Paracetamol - Except for Medical C.W.U.
Stationary Radio
Steroids
Zip Ties
Whiskey
Beer
Non-issued Universal Clothing (Ex. Different City Clothing, Not Rebel Vests)
Red Contraband
Flash Grenade
HE Grenade
Smoke Grenade
Resistance/Medic Uniforms
9mm Pistol Bullets
SMG Bullets
12ga Buckshot Cartridges
Pulse-Rfile Energy Rounds
Dark Energy Ball
.357 Rounds
Crossbow Bolts
Rocket Missles
9mm Pistol
MP7/SMG
Combine SPAS-12 Shotgun
Overwatch Standard Issued Pulse-Rifle (AR2)
.357 Magnum
Crossbow
RPG
Backpacks, Bags and Jackets are LEGAL!
Section B: Advanced introduction to the Combine Civil Authority.
Sub-Section 1B: PDA and Point System.
PDA (or Public Display of Affection) is looked down upon for any participants. Never should this happen in public.
There are strict guidelines and everyone (including units) are expected to follow them.
-Never should two citizens do the following in public.
-Hold hands
-Hug
-Kiss
-Engage in sex
-The following are strict specifics for Units.
-A unit should never do as civilians are not allowed to do.
-A unit under ANY circumstances, even those in a mission directive to "learn" about said person, should never have a relationship with a citizen. A unit found performing this will either 1.) be returned to citizen status after mind wiping if a recruit, or 2.) be immediately amputated at the Sectorial's convinience.
Units are allowed relationships with other units, just as long as the relationship does not defy social morals.
---------------------------------------------------
Much like the Citizen's Code of Conduct, there is a points system to all PDA.
-Level 1 : The citizen will be re-educated.
-Level 2 : The citizen will be publicly re-educated outside the Nexus Hardpoint, to show others the crimes of Public Affection.
-Level 3 : The citizen will be detained for FOUR cycles.
-Level 4 : The citizen will be spaded. (Spading is the removal of the genitals.)
-Level 5 : The citizen will be amputated.
These points do not expire and will not expire on transfer to a new city. All points are recorded within the Criminal Records.
Sub-Section 2B: Loyalist Point System
•Cleaning up rubbish or cleaning graffiti or cleaning up streets - 1 point.
•Fixing or repairing Universal Union property - 2 Points.
•Saving a Citizen's life - 2 Points.
•Saving a Combine Civil Authority Unit's life - 3 Points.
•Saving the City Administrator's life - 5 Points.
•Provide medical assistance to a Combine Civil Authority unit - 3 Points.
•Reporting a crime and proving it true/Helping locate a level 1-3 offender - 1 Point.
•Reporting a crime and proving it true/Helping locate a level 4-5 offender - 2 Points.
•Reporting a crime and proving it true/Helping locate a level 6-7 offender - 3 Points.
•Finding and reporting contraband(Level 1/Green) - 1 Point.
•Finding and reporting contraband(Level 2/Yellow) - 2 Points.
•Finding and reporting contraband(Levle 3/Red) - 3 Points.
Amounts of points grant citizens access to certain things.
•5 Points - Loyalist status and Level 1 Armband. (Red)
•10 Points - One additional ration package, and able to apply to the Civil Worker's Union.
•15 Points - Two Rations at Universal Union Ration Distribution Centers, and able to apply to the Combine Civil Authority.
•20 Points - A monetary award of 500 Tokens and a Level 2 Armband. (Blue)
•30 Points - Ability to exchange tokens for rations. 100 tokens will be taken for one ration package.
•40 Points - One additional ration package, and monetary reward of 1000 tokens.
•50 Points - Able to apply to become the City Administrator's Assistant or work in the Nexus and a Level 3 Armband. (Green)
•75 Points - Citizen of the month, another ration at Universal Union Ration Distribution Centers, a monetary award of 2000 Tokens, and a Level 4 Armband. (White)
•100 Points - Citizen of the year, included in the City Administrator's Broadcast, a 5000 monetary award, and a Level 5 Armband. (Black)
If a Loyalist is detained for a level 2 - 7 violation, their Loyalist status is revoked and their points are reset.
Sub-Section 3B: Event Protocols
All crisis and events listed here can only be done when certain requirements are met. If an event is started without these requirements, it will be immediatly discontinued and regular roleplay will be placed in effect.
<:| In the event of a citizen kidnapping... ||::>
In the event of a citizen kidnapping, it is normal for a Civil Protection unit to not worry about that citizen. Our main purpose it to make them be civilized, not cradle them, but if the event to occur, a list of requirements must be met. -
At least four Civil Protection Team Units must be available at the time.
A judgement waiver must be set into effect. For this to work, one high ranking officer will go with one group of CPs to enforce the Judgement Waiver while another high ranking officer will lead another group, in search of diminishing the issue.
No recruit is not allowed access to join the group searching to diminish the problem, no matter what.
An Autonomous Waiver must be placed under effect for Industrial District 6, IF the suspect has ran off there.
<:| In the event of a Civil Protection Unit kidnapping... ||::>
In the event of a Civil Protection Unit kidnapping, it is required that he/she is found ASAP, alive! Losing our own men shows a sign of weakness. For the event to occur, a list of requirements must be met. -
At least four Civil Protection Team Units must be available at the time.
A judgement waiver must be set into effect. For this to work, one high ranking officer will go with one group of CPs to enforce the Judgement Waiver while another high ranking officer will lead another group, in search of diminishing the issue.
No recruit is not allowed access to join the group searching to diminish the problem, not matter what. Even the Sectoral Commander may not.
An Autonomous Waiver must be placed under effect for Industrial District 6, IF the suspect has ran off there.
Sub-Section 4B: Role and Personal Roster
<:| Sectoral Commander - SeC ||::>
Role: The Sector Commander controls all unit operations within his given sector. The SeC is currently the highest rank within a city, and is responsible for everything, and that means everything. Sector Commanders are commonly guarded by Overwatch units, due to their great importance to the MPF.
Permissions:
Full District Authority
Ability to authorise OverWatch deployment
Ability to command OverWatch
Ability to authorise Judgment Waiver
Ability to bestow judicial power upon any unit below them
Ability to revoke citizenship of any naturalised citizen
Ability to authorise full Block Examination
Ability to authorise full District Examination
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
Ability to initiate Ration Distribution cycle
<:| Commander - CmD ||::>
Role: The Commander controls all unit operations except the SeC. The CmD is currently the second highest rank within a city, and is responsible almost everything.
Permissions:
Ability to authorise OverWatch deployment
Ability to command OverWatch
Ability to authorise Judgment Waiver
Ability to bestow judicial power upon any unit below them
Ability to revoke citizenship of any naturalised citizen
Ability to authorise full Block Examination
Ability to authorise full District Examination
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
Ability to initiate Ration Distribution cycle
<:| Division Leader - DvL ||::>
Role: The Division Leaders are responsible for overlooking division within the sector (UNION, STORM, APEX, JURY), and ensuring they are operating properly.
Permissions:
Ability to authorise Judgment Waiver
Ability to bestow judicial power upon any unit below them
Ability to revoke citizenship of any naturalised citizen
Ability to authorise full Block Examination
Ability to authorise full District Examination
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
Ability to initiate Ration Distribution cycle
<:| Elite Unit - EpU ||::>
Role: An elite unit belongs to a squad (Such as UNION or APEX), and carries out commanding based orders from within their squad.
Permissions:
Ability to bestow judicial power upon any unit below them
Ability to revoke citizenship of any naturalised citizen
Ability to authorise full Block Examination
Ability to authorise full District Examination
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
Ability to initiate Ration Distribution cycle
<:| Department Officer - OfC ||::>
Role: Responsible for management of units, training and other unit based operations.
Permissions:
Ability to bestow judicial power upon any unit below them
Ability to revoke citizenship of any naturalised citizen
Ability to authorise full Block Examination
Ability to authorise full District Examination
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
Ability to initiate Ration Distribution cycle
<:| Ground Unit First Class - 01 ||::>
Role: The top rank of ground unit, responsible for performing all ground unit duties, such as patrols, sweeping, and serving their EpU's and OfC’s orders.
Permissions:
Ability to revoke citizenship of any naturalised citizen
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
<:| Ground Unit Second Class - 02 ||::>
Role: A ground unit responsible for performing all ground unit duties, such as patrols, sweeping, and serving their EpU's and OfC’s orders.
Permissions:
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
<:| Ground Unit Lower - 03 ||::>
Role: A ground unit responsible for performing all ground unit duties, such as patrols, sweeping, and serving their EpU's and OfC’s orders.
Permissions:
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
<:| Ground Unit Lower - 04 ||::>
Role: A ground unit responsible for performing all ground unit duties, such as patrols, sweeping, and serving their EpU's and OfC’s orders.
Permissions:
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
<:| Ground Unit Lower - 05 ||::>
Role: A ground unit responsible for performing all ground unit duties, such as patrols, sweeping, and serving their EpU's and OfC’s orders.
Permissions:
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
<:| Recruit - RCT||::>
Role: Responsible for learning how the squad they are assigned operates, as well as performing common ground tasks. Note that recruits, whether they are squadded or not, have absolutely no power. They can merely execute orders from units with the proper authorization.
Permissions:
None
Sub-Section 5B - Divisional Roster
Regular Ground Units (MPF)
UNION - Patrolling unit - patrol the streets and keep civility there, and assert authority
APEX - Medical Unit - aid injured units or citizens.
STORM - Mechanical Unit - repair scanners, choppers, turrets etc.
JURY - Interrogation/Torture Unit - delivers verdicts on prisoners, carries out interrogations, access to torturing devices.
Sector/Sectoral Commander (SeC)
SeC - Sector/Sectoral Commander - leader of the entire MPF in that city.
Overwatch Transhuman Arm (OTA)
ECHO - Overwatch soldier - default, nothing special
KING - Highly trained OWS
HURRICANE - Airwatch OWS
X-RAY - Medical OWS
RANGER- Sniper OWS
Welcome to the Metropolitan Police Force (MPF). You have enlisted yourself into the MPF to assist in the efforts of both socio-stability and for the protection of the advanced future. As per Universal agreement, you will be allowed certain privileges as well as increased rewards for your service to the Universal Union. In reference to this field manual, you will be reading on various subjects in relation to your authority as well as how to better assist in both prosecution and protection. As a Civil Authority unit it is your directive to defend both priorities as a number one, even utilizing SACRIFICE if deemed necessary. You are set in a controlled atmosphere in order to keep residential civilized standards set and in check. However; There will be times in which a unit must think quickly in the most dangerous of scenarios', this is not only to keep you from harm; But to also assist in the sterilization of anti-civil behaviour.
Sub-Section 1A - Metro Authority Communication
10-0: Use caution.
10-1: Not understood.
10-2: Negative/No.
10-3: Stop transmitting.
10-4: Copy/Yes.
10-7: Unit off-duty.
10-8: Unit on duty.
10-10: Busy.
10-18: As soon as possible.
10-20: Location.
10-21: Report to Nexus
10-23: Stand by at (Location).
10-29: Check for contraband.
10-32: Dead body
10-50: Patrol.
10-78: Dispatch for Officer in trouble. (Use in emergencies!)
10-91D: Citizen.
10-99: Officer Down, In trouble. (Use in emergencies, and when ANOTHER officer is down.)
10-103M: Subject is mentally unfit.
10-103P: Disturbance by physically unfit.
10-106: Obscenity.
10-107: Suspicious Citizen.
10-107M: Disturbance.
11-1: Request medical assistance.
11-2: Request Overwatch.
11-3: Stalker.
11-6: Suspect is here, 10-20 is...
11-20: Unauthorized public gathering.
11-22: Contraband.
11-23: Contraband distribution.
11-44: Get the clean up crew.
11-70: Riot.
11-99: Officer requires immediate assistance! (Use only for emergencies!)
ADW: Assault with a deadly weapon.
BOL: Be on the lookout.
DB: Dead body.
UTL: Unable to locate.
Code 30: Homicide.
Code 30S: Homicide by shooting.
Code 31S: Shooting.
Code 500: Unlawful entry.
Code 647A: Vagrant loitering in a public place. (Vagrant means someone Homeless.)
Code 647B: Vagrant is non-cohesive.
Code 647C: Vagrant is evasion status!
Code 647E: Anti-citizen.
Code 100: If a citizen who applies, says his name/CID wrong.
Inject (To formally deploy) - Move into a establishment or block.
Contain - To clamp off entrances of a area and confine the situation to a certain area.
Unrest - Rebellion or Riot.
Anti-Citizen - Individual convicted of multiple anti-civil violations; MALIGNANT.
Malignant - Individual convicted of multiple anti-civil violations. Subject is contagious and contains devised behavioral pattern.
Administer - To issue a verdict to a resident. (E.g. Administering a beating)
Pacify - To detain a individual non-lethally.
Clamp - Restrict residential access to a certain are ; Deploy standard
Clamps - To restrict activityprovide protection.
Unlawful Procreative Activity (UPA) - Attempting to perform intercourse.
Expose Flush - Suspects or expose them from cover.
Stand By - Await orders.
Intercede - Take immediate control of the situation; Ambush/surprise hostiles.
Extract - Withdraw subject out of Location 1 to Location 2.
Clear Often - Used as a breach term to inform the team that the area is clear of contraband and anti-civil activity.
Breach - To force entry to a designated area, often used in sweeps when breaches are placed or the door is kicked in.
Stabilize - To restore order to a situation by any means necessary, this is determined lethal/non-lethal by your commanding Authority.
Deploy - Often used in reference to the deployment of equipment or a squad. (I.E Deploying sterilizers at block; A )
Prosecute - To administer verdict to a resident through means of prosecution.
Isolate - To disband a large group of Citizens. (Two is Company, three's a crowd, four is a party!) Mostly used, however, to tell people to move away when you are detaining someone.
R.O.E (Rules Of Engagement) - Often set for breaches or sweeps by the team leader.
Amputate - To kill or remove limbs from the body.
Hold - Maintain position defensively.
Ripcord - Fall back to move back or away.
Diagnose - Determine an investigate level and situation.
Inoculate - To protect or safeguard from a threat.
Sterilize - Clean a designated area of Anti-Citizen/Civil Activity.
Contact - Hostiles spotted, prepare confirm to engage.
Contact Confirm - Contact is confirmed malignant and hostile, engage!
SociocideSociocidal - Attempted disruption of the social order.
Divisive - Having a quality that divides or separates from the Civil Populace(Causing malcompliance or other forms of rebellion).
Restrict - To prevent access from a designated area or location.
Bio-signal - A suit mechanism that is responsible for lifeline monitoring as well as synchronization to the Civil Authority system.
Infestation - High amounts of nectroticparasitic activity.
Biotic Non-naturalized - Alien species. (E.g. Vortigaunts, Headcrabs, Etc.)
Infected - Hostile Protection unit under Parasitic control.
Exogen - Antlion.
Necrotic - Zombie.
Parasitic - Headcrab.
Virome - Poison/Fast Headcrab.
Outland - Foreign.
Bouncer - Grenade.
Restrictor - Thumper.
Viscerator - Manhack.
Sub-Section 2A - Civil Citizens' code of Citizenship Regulation and City Rules/Violations.
Upon agreement to the Unions' code of citizenship, each and every citizen has agreed to abide by a set of rules and set regulations to better enhance their current role as a civilized resident within the city. This not only assists in the residents protection, but it also serves to prevent emotional distress or other former emotions that would induce violence or other forms of harm to the resident. The following is a small list of set regulations that all residents of the sector must follow. If a citizen fails to abide by these codes and rules, the Civil-Protection Unit is to issue a verdict out of sight of other citizens. This is a very strict rule. We as Civil-Protection Units want the citizens performing in normal society to think they are safe. You will hear on broadcasts, "It's safer here." Let's not defeat the purpose of said broadcasts.
Level 1:
- Running.
- Jumping.
- Climbing.
- Yelling.
- General uncivil behavior.
- Loitering. (Standing doing nothing)
Punished with re-education.
(When re-educating, just make them face the wall and stun them. You do not have to attempt to tie them or make them apply. Swing twice, not three times.)
Level 2:
- Swearing.
- Discriminating another citizen.
- Talking to a Civil Protection officer without orders. (Usually ranks above OfC, 05 - 01 is fine.)
- Commiting a level 1 violation right after or shortly after a warning.
- Possession of green marked contraband.
- Wasting an officer’s time.
- Not speaking an official language.
- Not using authorized citizen clothing.
Punished with negative 2 points, one cycle in detainment and a re-education.
(For each piece of green marked contraband they have, subtract two points from that citizen. Ex. If a citizen has three pieces of green marked contraband, take away six points. The reason would say *Citizen had three pieces of green marked contraband* so that a that anyone who reviews it will know why you took off six.)
(Remember to attempt to tie them and make them apply! Knock them out with your stun baton before taking them to the Nexus. We don't want them to see the inside other than their cell. When releasing them, knock them out once more, untie them, then dump them on the street or an apartment block.)
Level 3:
- Failure to apply.
- Failure to report a crime. (In-action)
- Not following Civil Protections orders.
- Theft.
Punished with negative 4 points, two cycles in detainment and a re-education.
Level 4:
- Trespassing on Combine owned property.
- Stealing tokens.
- Direct unit harrasment. (verbal)
- Fighting. (with other citizens, if a priority citizen is attacked it is counted as policide)
- Tampering with unconscious or deceased bodies.
- Resisting arrest and/or questioning.
- Property Vandalism.
Punished with negative 6 points, re-education and three cycles in detainment.
Level 5:
- Direct unit harrasment. (i.e. spitting, throwing cans.)
- Attempted policide. (i.e. punching)
- Propaganda (light and not in favour of the combine)
- Ignoring lockdown of city blocks or entire city.
- Possession of yellow marked contraband.
- Lying on interrogation. (need actual proof or witness(es)!)
- Possesion of yellow marked contraband.
Punished with negative 8 points, re-education and four cycles in detainment.
(Interrogation for how contraband was obsessed.)
Level 6:
- Trespassing inside the Nexus.
- UPA. (Unauthorised Procreative Activity; sex or similar RP)
- Combine property vandalism.
- Mental imperfection.
- Homicide. (murdering a citizen)
- Attempted policide. (i.e. threatening with weapons)
- Hostaging.
- Robbery.
Trial for amputation (which should be easily passed). If trial does not pass, punish with negative 10 points and five cycles in detainment.
Level 7:
- Possession of red marked contraband.
- Policide.
- Trespassing in City Administator's office.
- Homicide/Capital Malcompliance (murdering a Civil Protection Officer)
- Rebel conspiracy. (without physical evidence)
Punished with amputation.
(Interrogation first for contraband, then amputate.)
Sub-Section 3A - Protocol Breaches & Their Respective Punishments
This Section will outline All Protocol Breaches any Unit Can commit. And the punishments brought upon you or any unit that may Cross the very clear line we set here at the Metropolitan Police Force.
Level 1 Protocol Breaches:
- Negligence of Duty.
- Being Unprofessional with Citizens.
- Stealing Ration Packets for Personal Use.
- Pointless Use of Door Breaches and Zipties.
- Wasting Ammunition.
- Cursing in Public.
- Cursing in the Presence of Citizens.
Punishments:
- Re-Education.
- Trial for Demotion.
Level 2 Protocol Breaches:
- Reckless Negligence of Duty.
- Injury to a Citizen due to Negligence of Duty.
- Pointlessly Beating an Innocent Citizen.
- Minor Insubordination.
- Threatening a Unit.
- Ordering a Citizen to Commit a Violation.
- Falsely Recommending a Citizen for Brainwashing.
- Detainment of an Innocent Citizen.
- Assigning Negative Points to an Innocent Citizen.
- Stealing from Suspects/Innocent Citizens.
- Cursing in the Presence of the Administrator.
- Recommending a Unit for Promotion Falsely.
- Recommending a Unit for Demotion Falsely.
Punishments:
- Re-Education.
- Trial for Demotion.
- Trial for Incarceration.
Level 3 Protocol Breaches:
- Unnecessary Homicide.
- Injury to a Fellow Unit due to Negligence of Duty.
- Assigning Loyalist Points to an Undeserving Citizen.
- Torture of an Innocent Citizen .
- Major Insubordination.
- Wielding a Weapon in the Administrative Office.
- Falsely Recommending a Unit for Brainwashing.
- Attempted Sexual Assault.
- Insulting a Unit in Seriousness.
- Falsely Brainwashing a Citizen.
- Ordering Subordinate Units to commit a Protocol Breach.
- Accusing another unit Falsely of Sexual Assault.
- Stealing from the Contraband Storage Area.
- Threatening a Unit that holds a higher Rank than you.
- Promoting a Unit Falsely.
- Demoting a Unit Falsely.
- Breaking a lower level protocol directly after the warning/punishments of previous infringement.
Punishments:
- Trial for Amputation.
- Re-Education.
- Banned from Active Duty for a Week.
- Demotion.
- Mandatory Interrogation.
- Mandatory Incarceration.
Level 4 Protocol Breaches:
- Supplying: Weapons, Armor, Armaments, Information to: Anti-Citizens, Malignants
- Policide.
- Threatening the Administrator or member of the Universal Senate.
- Speaking out against the Universal Union in any way, shape, or form.
- Insulting the Administrator or member of the Universal Senate.
- Sexual Assault.
- Falsely Brainwashing a Unit.
- Patricide
Punishments:
- Amputation.
- Mandatory Interrogation.
Sub-Section 3A - Standard Issued Metro Authority Service Equipment
1 x LI Kevlar Vest ( Protection from 9x19MM - 4.6x30MM rounds )
1 x L1 Flak Jacket ( Covers over your Kevlar; vulcanized rubber )
1 x L1 Heavy Slacks ( polyester, polycyclic )
1 x Hard Plastic Mask ( reinforced thick plastic, radio mount with HUD visual console access )
1 x L1 Bracer Gloves ( vulcanized rubber with comfort reinforcement )
1 x L1 OP. Boots ( vulcanized rubber, steel toe reinforcement )
1 x Datapad ( ID-locked; Allows for citizen data access and HUD update )
1 x PDA Device (Issued only to OfC+. ID-locked; Grants ability to update units and citizens data as well as mobile console access for directives retrieval )
1 x Strong-Leather Belt ( Vulcanized rubber )
1 x Unions' Field Module ( Radio transponder, bio-signal synchronization, dispatch system )
1 x Socio-Lethal Weaponry Sling ( Vulcanized rubber, Y-strap also available )
1 x Unions' Modded Utility Belt ( Four specialized pouches, 4 x 4.6x30MM clips, 2 x 9x19MM clips )
1 x Service Blade ( 4.9 carbon steel blade, reinforced metal handle with vulcanized leather grip )
1 x Service Armband ( Socio-stability, rank, digits, department, black marks and merits )
1 x Union Issued Stun-Baton ( Vulcanized rubber handle, 150KV first function, 320 second function )
1 x Flare Gun ( Issued to all 03 ranked units. )
1 x USP Match 9x19MM ( Issued to all 04 ranked units for standard carry )
1 x H&K MP7 4.6x30MM ( Issued to all 03 ranked units for standard carry )
1 x SPAS-12 Shotgun, (Issued to all 01 ranked units for standrd carry )
Sub-Section 4A - Basic Civil Authority Ranking Structure
As a Metro Authority unit, you will be allowed certain authority depending on your rank. The privileges and authority can range from residential curfews to non-standard lethals being used for on-duty service. As a protection unit you are granted these authorizations solely on your service, roleplay and dedication as a unit.
Ranking authority is not valid for off-service protection units.
RcT:
Congrats! You made it in the MPF! But don't get all trigger happy. You're not supposed to have the pistol anyway. You still have human traits, so you could have defects/flaws just like in the Character Development Section. You could be afraid of blood, or irritated of the sound of Radio chatter. Not complete hatred towards humans. Being active as well helps you, so you can promote, but don't get mad if you get promoted one day and not the next. You need to work at it. When you first spawn, give your pistol to a local admin or DvL Immediately. No RcT is entitled to a pistol. If caught with one, you could be enlisted on probation or kicked off the force, being amputated. And remember, you always need to be following regular rules and OOC rules. Just because you are an officer doesn't make you any better than a player OOCly. ICly, it does if you think about it that way.
05:
You are now a 05, and a little bit more coldly. You have made some improvements from a recruit. You still have fears going on about sweeping for a suspect, but you will have to get used to what you do soon enough.
04:
Congrats! You have made it to 04! Now that you have made it to 04, you are given a Pistol and normal MPF 04 gear. You are a more rough Citizen and you are ready to take on the world.
03: Same a 04, just more of a Jerk again. Basically the same thing.
You now get access to the H&K MP7.
02: You are moving up in the world! You are doing great, now make sure to behave you are almost getting high in the MPF.
01:
Alright, don't celebrate so quickly. You've gotten more calculated and all around just better at what you do. After what you've seen, nothing should really bother you. You have much respect for your superiors and no more hesitation during Amputations. Getting orders done are done without an error, and embracing yourself to have the ability to give orders to lower ranks.
OfC: OfC's have access to Shotguns and MP7s, and have no trouble at all amputating or torturing. They are not to be taken lightly into hand to hand combat, or standard weapon combat.. You have access to command squads with up to four to five characters and arresting citizens for your own reasons. (You cannot promote from here unless someone above you retires and they feel you have the ability to take that command, or if there is nobody in the rank above you.)
EpU: EpUs are used sometimes for guards, and have access to all of the Nexus. They can have their own personal guards, and lead squads up to six to seven units. They are to be feared, and if in a gun fight, they won't arrest you. They will kill you.
DvL: DvLs are for Divisions, and there can only be one. For example, APEX, STORM, UNION, etc. And can give out any command they want, even demotion. They follow every order told. Some items they can have are MP7s, Pistols, Shotguns, AR2s (Ask for permission), and all Grenades. They have no access to RPGs or Crossbows. Life couldn't be better!
CmD: The CmD, or City Commander, is the second-highest rank in an entire city. They can give out any order and are usually guarded by other units. They are almost like an assistant for the SeC
SeC:
You run the city. You make contact with the City Administrator about issues and such, attending to problems in the MPF. Anything is within your reach.
Sub-Section 5A - Contraband List
Green = Level 1 Contraband
Yellow = Level 2 Contraband
Red = Level 3 Contraband
Green Contraband
Anti-Union Propaganda
Bleach
Books, Except for UU-Branded books! Ex. - Zen of The Union
Metropolice Supplements
Spray Paint
Vegetable Oil
Non-Branded UU-Foods (Anything that doesn't have a (UU) in the name in front of it.)
Yellow Contraband
Union Lock
Combine Lock
Handheld Radio
Health Kits - Except for Medical C.W.U.
Health Vials - Except for Medical C.W.U.
Paracetamol - Except for Medical C.W.U.
Stationary Radio
Steroids
Zip Ties
Whiskey
Beer
Non-issued Universal Clothing (Ex. Different City Clothing, Not Rebel Vests)
Red Contraband
Flash Grenade
HE Grenade
Smoke Grenade
Resistance/Medic Uniforms
9mm Pistol Bullets
SMG Bullets
12ga Buckshot Cartridges
Pulse-Rfile Energy Rounds
Dark Energy Ball
.357 Rounds
Crossbow Bolts
Rocket Missles
9mm Pistol
MP7/SMG
Combine SPAS-12 Shotgun
Overwatch Standard Issued Pulse-Rifle (AR2)
.357 Magnum
Crossbow
RPG
Backpacks, Bags and Jackets are LEGAL!
Section B: Advanced introduction to the Combine Civil Authority.
Sub-Section 1B: PDA and Point System.
PDA (or Public Display of Affection) is looked down upon for any participants. Never should this happen in public.
There are strict guidelines and everyone (including units) are expected to follow them.
-Never should two citizens do the following in public.
-Hold hands
-Hug
-Kiss
-Engage in sex
-The following are strict specifics for Units.
-A unit should never do as civilians are not allowed to do.
-A unit under ANY circumstances, even those in a mission directive to "learn" about said person, should never have a relationship with a citizen. A unit found performing this will either 1.) be returned to citizen status after mind wiping if a recruit, or 2.) be immediately amputated at the Sectorial's convinience.
Units are allowed relationships with other units, just as long as the relationship does not defy social morals.
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Much like the Citizen's Code of Conduct, there is a points system to all PDA.
-Level 1 : The citizen will be re-educated.
-Level 2 : The citizen will be publicly re-educated outside the Nexus Hardpoint, to show others the crimes of Public Affection.
-Level 3 : The citizen will be detained for FOUR cycles.
-Level 4 : The citizen will be spaded. (Spading is the removal of the genitals.)
-Level 5 : The citizen will be amputated.
These points do not expire and will not expire on transfer to a new city. All points are recorded within the Criminal Records.
Sub-Section 2B: Loyalist Point System
•Cleaning up rubbish or cleaning graffiti or cleaning up streets - 1 point.
•Fixing or repairing Universal Union property - 2 Points.
•Saving a Citizen's life - 2 Points.
•Saving a Combine Civil Authority Unit's life - 3 Points.
•Saving the City Administrator's life - 5 Points.
•Provide medical assistance to a Combine Civil Authority unit - 3 Points.
•Reporting a crime and proving it true/Helping locate a level 1-3 offender - 1 Point.
•Reporting a crime and proving it true/Helping locate a level 4-5 offender - 2 Points.
•Reporting a crime and proving it true/Helping locate a level 6-7 offender - 3 Points.
•Finding and reporting contraband(Level 1/Green) - 1 Point.
•Finding and reporting contraband(Level 2/Yellow) - 2 Points.
•Finding and reporting contraband(Levle 3/Red) - 3 Points.
Amounts of points grant citizens access to certain things.
•5 Points - Loyalist status and Level 1 Armband. (Red)
•10 Points - One additional ration package, and able to apply to the Civil Worker's Union.
•15 Points - Two Rations at Universal Union Ration Distribution Centers, and able to apply to the Combine Civil Authority.
•20 Points - A monetary award of 500 Tokens and a Level 2 Armband. (Blue)
•30 Points - Ability to exchange tokens for rations. 100 tokens will be taken for one ration package.
•40 Points - One additional ration package, and monetary reward of 1000 tokens.
•50 Points - Able to apply to become the City Administrator's Assistant or work in the Nexus and a Level 3 Armband. (Green)
•75 Points - Citizen of the month, another ration at Universal Union Ration Distribution Centers, a monetary award of 2000 Tokens, and a Level 4 Armband. (White)
•100 Points - Citizen of the year, included in the City Administrator's Broadcast, a 5000 monetary award, and a Level 5 Armband. (Black)
If a Loyalist is detained for a level 2 - 7 violation, their Loyalist status is revoked and their points are reset.
Sub-Section 3B: Event Protocols
All crisis and events listed here can only be done when certain requirements are met. If an event is started without these requirements, it will be immediatly discontinued and regular roleplay will be placed in effect.
<:| In the event of a citizen kidnapping... ||::>
In the event of a citizen kidnapping, it is normal for a Civil Protection unit to not worry about that citizen. Our main purpose it to make them be civilized, not cradle them, but if the event to occur, a list of requirements must be met. -
At least four Civil Protection Team Units must be available at the time.
A judgement waiver must be set into effect. For this to work, one high ranking officer will go with one group of CPs to enforce the Judgement Waiver while another high ranking officer will lead another group, in search of diminishing the issue.
No recruit is not allowed access to join the group searching to diminish the problem, no matter what.
An Autonomous Waiver must be placed under effect for Industrial District 6, IF the suspect has ran off there.
<:| In the event of a Civil Protection Unit kidnapping... ||::>
In the event of a Civil Protection Unit kidnapping, it is required that he/she is found ASAP, alive! Losing our own men shows a sign of weakness. For the event to occur, a list of requirements must be met. -
At least four Civil Protection Team Units must be available at the time.
A judgement waiver must be set into effect. For this to work, one high ranking officer will go with one group of CPs to enforce the Judgement Waiver while another high ranking officer will lead another group, in search of diminishing the issue.
No recruit is not allowed access to join the group searching to diminish the problem, not matter what. Even the Sectoral Commander may not.
An Autonomous Waiver must be placed under effect for Industrial District 6, IF the suspect has ran off there.
Sub-Section 4B: Role and Personal Roster
<:| Sectoral Commander - SeC ||::>
Role: The Sector Commander controls all unit operations within his given sector. The SeC is currently the highest rank within a city, and is responsible for everything, and that means everything. Sector Commanders are commonly guarded by Overwatch units, due to their great importance to the MPF.
Permissions:
Full District Authority
Ability to authorise OverWatch deployment
Ability to command OverWatch
Ability to authorise Judgment Waiver
Ability to bestow judicial power upon any unit below them
Ability to revoke citizenship of any naturalised citizen
Ability to authorise full Block Examination
Ability to authorise full District Examination
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
Ability to initiate Ration Distribution cycle
<:| Commander - CmD ||::>
Role: The Commander controls all unit operations except the SeC. The CmD is currently the second highest rank within a city, and is responsible almost everything.
Permissions:
Ability to authorise OverWatch deployment
Ability to command OverWatch
Ability to authorise Judgment Waiver
Ability to bestow judicial power upon any unit below them
Ability to revoke citizenship of any naturalised citizen
Ability to authorise full Block Examination
Ability to authorise full District Examination
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
Ability to initiate Ration Distribution cycle
<:| Division Leader - DvL ||::>
Role: The Division Leaders are responsible for overlooking division within the sector (UNION, STORM, APEX, JURY), and ensuring they are operating properly.
Permissions:
Ability to authorise Judgment Waiver
Ability to bestow judicial power upon any unit below them
Ability to revoke citizenship of any naturalised citizen
Ability to authorise full Block Examination
Ability to authorise full District Examination
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
Ability to initiate Ration Distribution cycle
<:| Elite Unit - EpU ||::>
Role: An elite unit belongs to a squad (Such as UNION or APEX), and carries out commanding based orders from within their squad.
Permissions:
Ability to bestow judicial power upon any unit below them
Ability to revoke citizenship of any naturalised citizen
Ability to authorise full Block Examination
Ability to authorise full District Examination
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
Ability to initiate Ration Distribution cycle
<:| Department Officer - OfC ||::>
Role: Responsible for management of units, training and other unit based operations.
Permissions:
Ability to bestow judicial power upon any unit below them
Ability to revoke citizenship of any naturalised citizen
Ability to authorise full Block Examination
Ability to authorise full District Examination
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
Ability to initiate Ration Distribution cycle
<:| Ground Unit First Class - 01 ||::>
Role: The top rank of ground unit, responsible for performing all ground unit duties, such as patrols, sweeping, and serving their EpU's and OfC’s orders.
Permissions:
Ability to revoke citizenship of any naturalised citizen
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
<:| Ground Unit Second Class - 02 ||::>
Role: A ground unit responsible for performing all ground unit duties, such as patrols, sweeping, and serving their EpU's and OfC’s orders.
Permissions:
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
<:| Ground Unit Lower - 03 ||::>
Role: A ground unit responsible for performing all ground unit duties, such as patrols, sweeping, and serving their EpU's and OfC’s orders.
Permissions:
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
<:| Ground Unit Lower - 04 ||::>
Role: A ground unit responsible for performing all ground unit duties, such as patrols, sweeping, and serving their EpU's and OfC’s orders.
Permissions:
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
<:| Ground Unit Lower - 05 ||::>
Role: A ground unit responsible for performing all ground unit duties, such as patrols, sweeping, and serving their EpU's and OfC’s orders.
Permissions:
Ability to administer Level 1 Sociocide Verdict
Ability to administer Level 2 Sociocide Verdict
Ability to administer Level 3 Sociocide Verdict
<:| Recruit - RCT||::>
Role: Responsible for learning how the squad they are assigned operates, as well as performing common ground tasks. Note that recruits, whether they are squadded or not, have absolutely no power. They can merely execute orders from units with the proper authorization.
Permissions:
None
Sub-Section 5B - Divisional Roster
Regular Ground Units (MPF)
UNION - Patrolling unit - patrol the streets and keep civility there, and assert authority
APEX - Medical Unit - aid injured units or citizens.
STORM - Mechanical Unit - repair scanners, choppers, turrets etc.
JURY - Interrogation/Torture Unit - delivers verdicts on prisoners, carries out interrogations, access to torturing devices.
Sector/Sectoral Commander (SeC)
SeC - Sector/Sectoral Commander - leader of the entire MPF in that city.
Overwatch Transhuman Arm (OTA)
ECHO - Overwatch soldier - default, nothing special
KING - Highly trained OWS
HURRICANE - Airwatch OWS
X-RAY - Medical OWS
RANGER- Sniper OWS